As usual, that type of card is never amazing, although it can feel pretty nice in the early game
Well, part one is on lockdown, with Chance for GloryChance for Glory, Final FortuneFinal Fortune, Last ChanceLast Chance, and Warriors OathWarriors Oath as the go to spells
Streets of New Capenna Fetches These peculiar lands do get you additional land triggers, but the land they get must be a basic land, and that land enters tapped
Tapping is how you generate mana from lands
Allied Colored Tundra (White/Blue) Underground Sea (Blue/Black) Badlands (Black/Red) Taiga (Red/Green) Savannah (Green/White) Enemy Colored Scrubland (White/Black) Volcanic Island (Blue/Red) Bayou (Black/Green) Plateau (Red/White) Tropical Island (Green/Blue) What is so Great About the Original Dual Lands
Jumping through a ton of hoops only to hit one creature is a disaster