It doesn't make her any less of a powerhouse
Building these decks called for us to decide color identity for the chosen game itself, but also the gameplay we desired from them, says Holt, going on to point out that its no mistake all four include White, for both theming and it helped cover the wide range of Heroes we wanted to include in each deck. As mentioned, the deck for 6 is centered on the latter half of that game as such, its essentially all about rebuilding your party by bringing other creatures back from your graveyard
Kudos to whomever did this
These new goodies deserve recognition, and what better way to do this than by showing off the best of the bunch
To make it feel like a lands deck, it needs to be about moving the lands around in interesting ways sacrificing them for weird value but consistently replacing them so you dont end up behind on mana
Heroic Intervention is the bane of every player trying to wrath away a monstrous board of Beasts, Hydras or Dinosaurs