Being able to kill all but the largest threats in exchange for a land is incredibly powerful
Since Settle the Wreckage only cares that creatures are attacking, not who theyre attacking, you can save another opponent from getting kicked out of the game in exchange for a favor later on
When a TCG runs for long enough, even cards that were balanced upon release might become broken thanks to how newer cards interact with them, ultimately leading to the original versions being removed from allowed tournament play
Creatures (35) 4 Meddling Mage 4 Noble Hierarch 4 Phantasmal Image 4 Champion of the Parish 3 Thalia, Guardian of Thraben 4 Mantis Rider 4 Reflector Mage 4 Thalia's Lieutenant 1 Thalia, Heretic Cathar 3 Kitesail Freebooter Lands (19) Spells (6) Sideboard 5
Until end of turn, each modified creature you control has base power and toughness 7/5
I especially like that even if you cant cast the large spells, you can pay to make this creature (and creatures with the same name as it) unblockable to get that card draw