A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype
10 Magic Golden Flower There are Glimmers that players will want to keep in play for extended periods of time, and while those cards may have some high Willpower, opponents will focus on them to banish them from play and eliminate their abilities
Emet-Selch, Unsundered does make for a good Commander, its true, but it also slots really nicely into Dimir and Sultai graveyard focused builds
Booster Box [Draft] (Magic Streets of New Capenna | Magic Cards) prices are based on the historic sales
More expensive adds would be the Steel mainstay Robin Hood Champion of Sherwood, as well as the other Steel damage songs
However, simply flooding the board with Soldiers isn't enough