This is by far the best dungeon commander in the game, even if dungeons are only an auxiliary part of the main game plan
Finally, Stage cards have special effects that can make your deck more powerful
It's actually the smartest move from the folks in charge of Commander available to them, and they should be applauded for identifying an issue immediately and avoiding any heartbreak for fans of the card in the near future
Im pretty sure you want some sweepers, and Sigarda, Host of Herons, who I just added, has impressed me in early testing Im pretty excited about Ground Seal as a maindeck one-of
All it needs to do is land a hit on an opponent, but since it only costs two mana, you can probably sneak out a couple higher-cost Goblins early, before one of your opponents gets defenders in place
Others want them to be Draft Boosters, because they want to use their prizes to do more drafting