This is an inkable card that costs eight ink to play
Hes fragile to board wipes, but with counterspell backup, he can pressure opponents by sheer numbers
If the game features the ability to deliberately seek out and play games against your friends, there isnt even a placeholder for it in the current build, and thats a puzzling omission
For a game about magic, heroes and monsters, the 9 included Play Boosters further reinforce that Wizards really couldnt do any better than this pairing of IP, allowing three Draft games which, having been superseded by the Commander format for a lot of players, still evokes joy through each card reveal thanks to the incredible artwork portraying friends and foes, both new and familiar

It includes the following rarities: 121 Commons 191 Uncommons 206 Rares 72 Mythic Rares 38 Tokens There are 121 commons in the FIN set (including variants): 5/585: Aerith Rescue Mission Common 11/585: Cloudbound Moogle Common 12/585: Coeurl Common 18/585: Dwarven Castle Guard Common 19/585: Fate of the Sun-Cryst Common 22/585: Gaelicat Common 25/585: Magitek Infantry Common 28/585: Paladins Arms Common 32/585: Slash of Light Common 35/585: Summon: Choco/Mog Common 40/585: Weapons Vendor Common 41/585: White Auracite Common 42/585: White Mages Staff Common 44/585: Youre Not Alone Common 48/585: Combat Tutorial Common 49/585: Dragoons Wyvern Common 50/585: Dreams of Laguna Common 55/585: Ice Flan Common 56/585: Ice Magic Common 61/585: Magic Damper Common 65/585: Qiqirn Merchant Common 68/585: Retrieve the Esper Common 69/585: Rook Turret Common 70/585: Sages Nouliths Common 71/585: Sahagin Common 72/585: Scorpion Sentinel Common 76/585: Stuck in Summoners Sanctum Common 80/585: Syncopate Common 87/585: Ahriman Common 90/585: Black Mages Rod Common 93/585: Cornered by Black Mages Common 100/585: Fight On

Oh no, my immersion