If I were so unlucky, one of the last things Id want to run into is a minotaur
Let's break down each way: Flash There's not a ton of options for casting your pups with flash, but a few, like Vivien, Champion of the Wilds, are exceptional in this deck: Not Casting We want the ability to pass a turn without casting a spell, but still advance our board
Granting hexproof to a creature does not make existing enchantments fall off
Yes, you can block a creature with first strike
As a board-based deck, Party naturally wants a lot of creatures in play, and to do a lot of attacking

Alchemist's Gambit All in Good Time Alrund's Epiphany Avatar Kuruk Capture of Jingzhou Chance for Glory Emrakul, the Aeons Torn Expropriate Final Fortune Frenetic Efreet Avatar Gonti's Aether Heart Ichormoon Gauntlet Kang the Conqueror Last Chance Lighthouse Chronologist Lost Isle Calling Magistrate's Scepter Magosi, the Waterveil Medomai the Ageless Mu Yanling Nexus of Fate Notorious Throng Otaria Part the Waterveil Perch Protection Phone a Friend Plea for Power Ral Zarek Regenerations Restored Rise of the Eldrazi Sage of Hours Savor the Moment Search the City Second Chance Seedtime Stitch in Time Teferi, Master of Time Teferi, Timebender Temporal Extortion Temporal Manipulation Temporal Mastery Temporal Trespass Time Bends to My Will Time Sidewalk (playtest) Time Sieve Time Vault Time Walk Timestream Navigator Twice Upon a Time Ugin's Nexus Ultimecia, Omnipotent Wanderwine Prophets Warrior's Oath Wormfang Manta