In the Arkham Horror card game, actions are limited and the disadvantage of having an enemy is large, so dealing with enemies with fewer actions by adding additional damage is the key to combat
You will need one of them later on
Merfolk has a critical mass of lord effects, and copying them can lead to a terrifying snowball effect
If youd like to check out the Dihada list I threw together in an hour (which is basically a pile of Legendary things I opened in the last few months that had been sat on my desk) you can find it over on Moxfield
Here you can take advantage of Jaspers underrated Puppynappping ability to slow your opponent, and then double down on this decks core combo the Aurora Dreaming Guardian/Mother Gothel Selfish Manipulator gridlock
Therefore, Far Wanderings deserves a space on this list, but the early-game restriction really pulls it down, and I think the 9 spot is a nice place to put it