Jund, Abzan, Grixis, Four-Color Shadow, and a number of underdog decks can also make great use of this enchantment as a way to keep the pressure on through multiple copies of Fatal Push, Path to Exile, Supreme Verdict, and the like
How do you build a deck that is going to lead to a good play experience for everyone involved
No wonder theres such a deep archive of unique Atraxa deck lists
It could also be something I would consider a big bad legend
Our main conceit was that the main characters had a flying ship, the Weatherlight , and traveled from plane to plane going on various adventures
This may be because they don't have any creature cards, or it may be because you simply don't like any of the creature cards they do have