This useful card will give two lore when questing, and every time she quests, two damage counters from one character can be moved to an opposing character instead, therefore giving the player lore, healing, and damaging the opponent in one move
It can give itself lifelink so you can get some quick and easy life, it can give another powerful creature lifelink for even more quick and easy life, or it can give a blocked creature deathtouch so it's guaranteed to take a creature down
I really did not want to play one of the monocolored decks, because when I tested them, I had no idea how to break the rock-paper-scissors dynamic
I get that TappedOut has a very active custom card community - that community is probably the most active on the site - but you have to think about the limitations of the page you are using
Usually, the unknown in Magic is in the opponents hand or their library which is threatening, for sure but what if that element of surprise that could be anything was already on the battlefield, attacking your opponent
How does the deck achieve this