This is what the three of us played at Pro Tour Magic Origins : G/W Constellation -- Magic Origins Standard| Kyle Boggemes, Stu Parnes, and MaxVety Creatures (16) 4 Courser of Kruphix 4 Eidolon of Blossoms 4 Herald of the Pantheon 4 Nyx-Fleece Ram Spells (19) 4 Kruphix's Insight 2 Frontier Siege 2 Starfield of Nyx 3 Sigil of the Empty Throne 4 Banishing Light 4 Silkwrap Lands (25) 5 Plains 8 Forest 4 Blossoming Sands 4 Temple of Plenty 4 Windswept Heath Sideboard (15) 1 Sigil of the Empty Throne 4 Suspension Field 4 Boon Satyr 2 Tormod's Crypt 1 Nissa, Worldwaker 3 Plummet What Changed from Pascal's Deck
If you ask an average Commander player what makes green so strong, theyre likely to come up with one of the following reasons: Greens new design space covers weaknesses Green has access to some of the strongest effects in the game Green has redundancy We see all these elements in Thrasta
Either way, foils will be crazy high due to Commander demand
Finally, Gerrard, Weatherlight Hero is the Boros Commander many players in love with the color identity have been waiting for
It is capable of Turn 4-5 wins and possesses high resilience
The Big Finishers Choose finishers that become stronger as you control more creatures, like cards that give your entire army a massive power boost for one turn