I am creating this project in Unity, and I am currently fulfilling all roles (programming, art, and design) by myself
On a basic level, ward makes it more difficult for your opponent to remove a creature with that keyword by increasing the cost required to target it
Glint-Sleeve Siphoner : Creature (Human Rogue), casting cost of one generic and one black mana, 2/1
BENCH: The place for your Pokmon that are in play but are not actively fighting
The only way these cards can be used is as proxies in sleeves, which would happen in casual play
Animating this artifact looks fun, since itll have all those counters on it already, and the shield counter can even protect the Toolkit from artifact destruction until you move it elsewhere