But what if there was a commander that could do all three at once
A lot of aggro decks also have linear game plans a la: play creatures turn 1 and 2
Review D&D Commander Decks Part 1 Commander Decks from the Forgotten Realms Part 1 Draconic Rage and Aura of Courage Author: David Merker-Schwendinger In the course of the big Magic the Gathering spoiler for the Adventures in the Forgotten Realms-edition, the first cards for four Commander decks were presented in advance
Both commanders are easy to cast, allowing you to take advantage of their effects early on
As much as I like the tax effect to help prevent damage, this only works against token strategies, as people will pay the 2 to hit with a large body
First, every Secret Lair drop has technically been "worth it," in the sense that the retail price of the cards you get in the drop is equal to or greater than the cost of the drop