His basic stats would be just about playable in a modern draft as a game ender, as he's a seven / seven with flying and trample that costs seven mana

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Admittedly, I'm biased towards liking weird old cards that nobody will recognize
Kindred Charge For Kindred Charge to be good, you need creatures that share a creature type
It took a while to become clear how powerful playing multiple lands on the first turn was
Having cards like fetches and Cultivates means that youll spread a lot of counters, and in the late game you can start doubling those counters