Rather than relying on Sisu and Sapphire Coil, its a return to the Set 6 version, nicknamed DKP Burn, focusing on Maui Half-Shark, McDuck Manor, and actions to win the game
A major factor in the deckbuilding process is trying to cut down on variance between games
Exiling two permanents when you cast it (in colorless, even if countered) and Indestructible (survives Wraths) is what I'm here for
II - Return all land cards from your graveyard to the battlefield tapped
I havent had much success with the green heroic decks, so I dont draft Hero of Leina Tower often
Then you take control of combat on key turns in which the table would rally against your goad commander with a sacrifice outlet and pop off a Not Dead After All type of card to bring Kardur's ability up again