The Spell and Trap lineup helps support that aggression: Stamping Destruction and Cosmic Cyclone clear your opponents Spells and Traps so you can make your attacks, Dragons Gunfire and Dragons Rage let you play through monsters, and youve even got Swing of Memories and Red-Eyes Spirit to keep your field strong
This play generally requires your opponent to have a Light monster in GY, at least 3 Spells on field/in GYs, and a Spellcaster in your GY that isn't a Link Monster (Alviss, Veiler, Loki etc.)
With Magic: The Gathering, theres always something exciting waiting in every pack, from powerful planeswalkers to legendary creatures
If it stinks, Bolt will be worse just by extension
Colorless energy requirements can be fulfilled with any energy type
With the right build, you draw enough fast mana, tutors, and protection to assemble a deterministic win immediately