Im not saying the deck cant do both, of course
This regularly dishes out 5+ damage when you cast your other creatures and even incentivizes you to play adventures in your deck
This type of lock all but secures you a victory since, for as long as the Angel is out on the battlefield, nothing your opponents can do can stop you
Bahamut, Warden of Light Braska's Final Aeon Esper Terra Ifrit, Warden of Inferno Phoenix, Warden of Fire Shiva, Warden of Ice Summon: Alexander Summon: Anima Summon: Bahamut Summon: Brynhildr Summon: Choco/Mog Summon: Esper Maduin Summon: Esper Ramuh Summon: Esper Valigarmanda Summon: Fat Chocobo Summon: Fenrir Summon: G.F
While I am a bit disappointed that my prediction of Spike getting her spark did not come true, it makes more sense that Spike completes the cycle started in Ungluedin a properly spikey manner
Ranar the Ever-Watchful is an amazing blink payoff, and I like how the bottom ability is paid off by multiple blink and removal effects in the deck