As if this wasnt enough, there are many support cards that leverage this further by having effects like any spell or trap your opponent activates in the same column as a Mekk-Knight you control is negated and a similar one that negates monster effects
Eggman lets you cheat expensive vehicles into play while Bello lets you attack freely with your indestructible vehicles
Or you can activate the Quick-Play Spell Celestial Transformation to Special Summon Ras Disciple from your hand for a similar combination.
Perch Protection (BLC-011) - Bloomburrow Commander Perch Protection (BLC-011) - Bloomburrow Commander Wizards of the Coast This item is like new, pulled from a sealed pack
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply
Dusk // Dawn may be questionable in this list - it may clear the board of larger creatures (power 3 or greater), but the Dawn side might not pull that many power 2 or less critters from our graveyard