This can help you boost your cards in preparation for a devastating blow later
Let us summon a sea in a new dream world. Terra, Herald of Hope Legendary Creature Human Wizard Warrior Trance At the beginning of combat on your turn, mill two cards
It's on a 3/3 body for three mana legendary
The other option is to take advantage of the direct damage, which is good in its own right to either finish off a damaged character or get them within range to be banished but also works with the likes of cards that benefit from being damaged - such as Scroop, Backstabber - that benefit from healing damage, like Rapunzel, Gifted Artist, or from damage being dealt: like Beast, Relentless.
This last one is crucial - earn 20 lore, and you've won the game
As their followers are compleated, it starts affecting the gods