That card is too win-more. Or It feels win-more. Its the sort of saying where new players dont understand why its a bad thing
A card that can kill Heliod, Sun-Crowned, Death's Shadow, Blood Moon, or Jace, the Mind Sculptor deserves a long look
With the right deck, Past in Flames can enable incredibly fast strategies that go off in early turns
(A useful heuristic is that if you have Raichu on your Bench, Pickup Devolution Spray
Chaos: Whenever you roll Chaos, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way
(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Sorcery Color tag templates(None) Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest