Abandon Reason About Face Abrade Academic Dispute Accelerate Act of Aggression Active Volcano Aggravate Aleatory Aliban's Tower Ambitious Assault Ambush Ancestors' Aid Ancient Grudge Annihilating Fire Antagonize Arcbond Artifact Blast Artillerize Audacious Swap Aura Barbs Backdraft Balduvian Rage Banners Raised Barbed Lightning Barge In Barrel Down Sokenzan Barreling Attack Bash to Bits Battle Frenzy Battle Hymn Beacon of Destruction Berserker's Frenzy Betrayer's Bargain Big Score Blades of Velis Vel Blast from the Past Blastfire Bolt Blazing Crescendo Blazing Salvo Blazing Shoal Blind Fury Blind with Anger Blindblast Blitz of the Thunder-Raptor Blood Frenzy Blood Lust Blood Oath Blooming Blast Blur of Blades Boil Boiling Blood Bolt Bend Bombard Borrowed Hostility Bottle-Cap Blast Boulderfall Brand Brawl Break Open Breath Weapon Breath of Fire Brightstone Ritual Brimstone Volley Bring Low Brute Force Brute Strength Buccaneer's Bravado Built to Smash Bulk Up Bull Rush Burn Away

Archived from the original on November 12, 2020
Rise of the Floodborn adds 204 new cards plus more Enchanted variants for a total of 216 cards
They also have some differences from their original counterparts, which makes them even more unique
Near the beginning of this article, I mentioned that some of the Mystery Booster 2 Playtest cards feel like the real deal
Dwarf Fortress: Create New World 1x Secret Rendezvous ($0.35) 1x Rune-Scarred Demon ($0.57) 1x Terror of the Peaks ($28.10) 1x Communal Brewing ($0.47) 1x Rogue's Passage ($0.98) There are a couple of fun little group hug type cards in here, namely Secret Rendezvous and Communal Brewing, which can make things pretty interesting for Commander matches with multiple opponents