The most obvious, but also worst argument: in Magic, you lose when you run out of cards
Its a neat concept, but its hard to say how many Pokemon collectors will be taking advantage of this option
Sapphire/Steel has solidified itself as a top Lorcana meta deck However you play Sapphire/Steel, this deck has massive potential, and it is arguably stronger than ever in the current Lorcana meta, with answers to many situations and a proven track record of absolutely dominating tournaments
only preventing combat damage from your opponents creatures means you can make many favorable blocks, and so few people play Fogs in Commander anyway that you dont need to worry about your opponents playing around it
Card Text: Whenever one or more creatures a player control deals combat damage to you, that player take the initiative
Or Have a bag full of scraps that represent each ability and have your opponent grab one at random each turn