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It fits especially well with rogues that need a little evasion to connect and activate their saboteur abilities
Inferno of the Star Mounts is a six mana 6/6 that cant be countered
Since youre in green and white, you have access to all sorts of protection spells like Heroic Intervention and Teferis Protection, letting you keep your commander nice and safe while you disrupt your opponents plans
Like Szarkh, Imotekh doesn't feel like a big, splashy play until you remember the critical mass of artifact creatures and graveyard recursion this deck has
But the mythic enchantment goes further than that, scaling up our sweepers and allowing for surprise lethal from Chandra tokens or Purphoross Intervention