There are times when the battlefield will have a lot of creatures on it, making this be a little less valuable so I recommend playing it to remove early threats or using other removals to clear the way to use this effectively
The cards other mode will come up too, and while it isnt exactly the most amazing piece of Equipment in the world, it offers a big enough buff to be something your opponent has to be a little concerned about This is pretty solid every time we see it
The card does cost eight mana to play and is reserved for the late end game, but when this flying, vigilant, indestructible 8/8 Angel hits the battlefield, your opponent is in some serious trouble
At Level 1 it can allow you to roll additional dice for your dice roll abilities and at Level 2 it can give one of your creatures +2/+0 and Menace to help get in for some damage
Wait a minute Spellshock Shocks you for casting spells
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