Ray of Command ( Ice Age/Alliances & Mirage/Visions/Weatherlight ) The quintessential combat trick in all of limited Magic , Ray of Command was a first pick card virtually on the caliber with red X-spells back when they were common
Lorcana currently has four types of cards
The former could hit cards like Birthing Pod, Cryptic Command and Splinter Twin all of which were important, but the latter was better versus Burn and Zoo, and also back then manabases were a lot more painful as decks were more reliant on Shocklands, which meant a turn one Thoughtseize commonly saw you at 15 life from the get-go
Being able to search up any Equipment and put it into hand is a very strong ability
Aside from being foil printings, all the most valuable cards are also borderless, with players seemingly having an affinity for the Legendary Creature/Commander cards that use plain backgrounds emblazoned with the Roman numeral for the Final Fantasy game they appear in
FromTheShire: There are so many ways to benefit off of self mill that don't require you to deal combat damage