In a dedicated vampire deck, this allows us to resurrect all the creatures in our graveyard, while our opponents will likely get far less than that
The Temporal Anchor The Temporal Anchor is the type of expensive artifact that would've been sweet if today's Commander was still like early 2010's Commander
Turn 3: Attack with three Heroes, play a Plains, cast three Heroes (opponent at 16 life) Turn 4: Attack with 6 heroes (opponent at 10 life)
Why wouldnt this apply to graded cards
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But at the end of the day, it's always going to have value because this is a game about creatures attacking and blocking, and this will do so very nicely, either as a 4/4 flying haste-ed one, or just a 5/5 flying that can also shoot stuff if properly en-countered (say, by putting the counter on and not immediately swinging)